Discussion in 'iSketch' started by ClockWork, May 19, 2010.
What does everything think now this has been removed?
There are pro's and con's.
Pro's would obviously be user safety/privacy.
Con's would be for player's who are being stalked or impersonated - there would be no definitive way of knowing for sure. That said, admin's are normally on the ball and if there is a real problem re: stalker/impersonation issues, then my advice would always be to screen-cap and send it to feedback.
But... personally, I think it's a good call.
I've been talking about this for a long time actually, I think it's a good improvement. Multiple times I've had people plug in my ip into a tracker and then post my city in the public chat.
It's odd for a site to allow every user to that kind of information, if they were to keep it, I think they should have at least some kind of notification at the login page. I think a lot of players weren't even aware of it.
I'm pleased, I emailed feedback yesterday concerned my house can be traced within about 3 miles of accuracy throguh my ip and today it is removed. I imagined they have had a lot of complaints, maybe mine tipped the barrel.
Some people post their home town on their profile........not sure why they are concerned about being IP-ed if this is the case :S
I have a couple of morons who like to annoy me under different names..the IP function was useful for finding out if it was the same moron every time, or a selection of different ones...ah well :/
/ip was helpful for finding out if there were two people sharing answers. If there were two people with nearly identical ips (i.e., the first two numbers of the IP were the same), it usually confirmed my suspicions that people were sharing answers. That's about the only thing it was useful for.
In my opinion I think both commands should have remained, but with the 4 octets of IP's hashed using a salted hashing mechanism (where the salt(s) is hard coded and only known to iSketch Admin's at the MOST, if not, only iSketch's owner), so you could still identify someones hashed IP but cant see their real IP.
looks like a magic wand has been waved...
I don't know if it's really going to change the behavior of the jerks and idiots who do things like draw penises or call people names. I've found people who get kicked from a room come right back on in with the same nickname, or, at best, a different nick, but the same behavior.
I really don't think the jerks are going to say, "Ah-ha! Now that my ip address is hidden from the general populace, I can craftily work around kicks and bans."
Yeah, Jobe's wish may have been granted.
It could have done without the comically large encryption afterwards though.
edit: oh, apparently some people still have no /ip...
Shh!!! Don't tell everyone what the secret code is!!! :biggrin:
I never thought much of the ip's until some complete unknown came into the room i was playing in, and announced in public, the very small town I lived in. I had assumed the ip address would come out of a nearby city, but apparently mine doesn't. I for one am glad the option is gone for regular players.
The option hasn't gone, but has been replaced by a less informative version.
Here is what I get using the /ip command currently:
[username] is coming from 123.123.x.x. (mumbojumbocodestuffs)
Most people I've spoken to about it still get "Sorry, I don't know what IP means" though. For me it works on Internet Explorer, Google Chrome, Firefox and Opera so it's probably related to Shockwave version or something (I was asked to update Shockwave a few days ago....).
Hmm I haven't tried this today, but when I tried to /ip last night, it just said it didn't know what IP means.
I'm glad that it has stopped being so specific though...even though people can generally deduce my location by the fact that my profile says I'm in Canada and in my specific timezone, it was still disturbing when the other night a complete stranger announced my location.
I'm happy to see the specifics disappear, because they are completely irrelevant to anyone except for an Admin (I wonder if they can still see the whole ip)....although it is nice for other reasons (such as tracking people who change usernames for the sole purpose of irritation) that there are some vague details that still show up.
the crazy code after the ip is actually a MD5 hash of the ip without the x.x
MD5(18.104.22.168) = 1169475cc54b3e463bf82496234f468c
/ip XPERT = XPERT is coming from 200.102.x.x. (1169475cc54b3e463bf82496234f468c)
Having the two numbers of the IP address is helpful. However, the hash won't really be helpful (for the average user trying to prevent cheaters) -- even if you have an IP address that is one number off, the hash (should) be radically different.
So, it's not like the hash for 127.0.0.1 and 127.0.0.2 will be "similar". Now, the hash for two people coming from the /same/ IP will be the same... but... what's the point? The game already doesn't allow entry for two people into the same room in the "official" game rooms.
I have found that a lot of cheaters do not necessarily come from the same place, as they just IM each other the answers, proximity is not needed.
And ever since they fixed the bug that was around for a few years you really can't get into the same room with the same IP... now if i want to do that i have to create a user controlled room (grumble grumble grumble.... haha)
anyways back to the ip thing. i think its a good idea to get rid of it. As for stalkers now that the first two numbers are there, you can still get a fairly good idea that its them again as those numbers should be the same, so nothing really was lost. except now i dont know how to find out my ip....
That's easy, your IP is (don't worry, you only see your OWN IP, not someone else's) :razz:
haha, ok now instead of going on isketch to find it, ill just have to remember to come on here and look at Jobe's signature...
Separate names with a comma.